
What I really don't understand is why AI can't port existing, great games into PC VR titles. It doesn't require much creativity—just following a rigid roadmap, right? In principle, shortly after the release of a major game like *The Witcher*, *God of War*, or an *Oblivion remastered*, there ought to be several VR implementations that actually work! Instead, all we get are those hacks—by Luke Ross, UEVR, and so on—that function poorly (or not at all).
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