
In reply to Nutti.
Yes, but this article discusses the use of ray tracing *in games.* As in, *real-time ray tracing.* We're getting to the point where software and hardware are capable of outputting ray-traced frames at 30 or 60 times a second. This is even explained near the top of the article:
"Historically, though, computer hardware hasn’t been fast enough to use
these techniques in real time, such as in video games. Moviemakers can
take as long as they like to render a single frame, so they do it
offline in render farms. Video games have only a fraction of a second.
As a result, most real-time graphics rely on another technique,
rasterization."
This is why it's a pretty historical event.
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