
They don't exist in the market yet; they're just prototypes. You also need computing power strong enough to run a fov like that, and that mobile chip would die trying to render 150, 180, or 240 fov if it existed in a usable form. Going up in fov generally is much more demanding than just raising render resolution. Fov of 126 is very good in the VR world and plenty for immersion and a good experience.
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